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Volume 2, Issue 2 - - - - - - - - - - - - - - - - - - - - - - - February 13, 2005 Operation: New Buffy Players By
Holly Boehmer (scullyangel), evil sister of Watcher X With the new ranking system
making its debut in January, I’m sure there are many Buffy players out
there just wishing they had a better local play scene. “I know I’d rank
with the top players, but there aren’t enough players in my area to
hold tournaments!” Grrrrr! Argh!!! What a
nightmare! For a lot of players, a strong local following was common a couple
of years ago when Buffy was at its peak. As time marched along, old players
lost interest or moved away ... whatever the reasons, a lot of very solid
play groups have broken up over the last year. I certainly hope the new
ranking system will bring some of those old players out of the woodwork, but
if you love the game and want it to continue the only real way to guarantee
it is to recruit new players. The most important thing for
recruiting new players is a dedicated Watcher. If there is no one to run an
event, it’s pretty clear that there won’t be an event! If there
isn’t a Watcher in your area, break out the CRD, download the Judge
Guide and take the test. Having a base of operations
helps enormously – get to know your local game shop! Every shop is
different and some might not be open to helping you build a Buffy following
no matter what you can offer. But, even if they don’t actively support the
game odds are if you follow these steps they won’t have any problem
with you supporting it within their shop. - Become a regular at your
local game shop. Playing in the mall or a restaurant is great, but are you
ever going to recruit new players there? Stop in the shop, bring a friend,
buy a soda and play Buffy. Buying something, even something small like a soda
or candy bar, is the key to making a favorable impression at the shop. Let
them know your name and pick up some new sleeves once in awhile. - Find out the gaming
schedules for the shop and ask about putting Buffy on the schedule. Let them
know that you will get the shop name out by sending in tournament
announcements to the Buffyccg.com site. - If the shop agrees to put
Buffy on the schedule, try to pick the day that’s least busy. Remember
you are more likely to get a favorable response if you make this a “no
work” situation for the shop owner or game master (GM.) Do not under
any circumstances try to run anything while Yu-gi-oh! is going on. It’s
too busy and too noisy. Just trust me on this one. - Be polite and friendly. Keep
an extra demo deck with you whenever you’re at the shop in case someone
is interested in getting a demo. Offer to teach others the game. If you are
turned down, nothing lost, right? - If you have extras of cards
and want to share them, fantastic! If the shop doesn’t carry the game
feel free to ask if you can bring in some of your extras to share.
Don’t bring in a giant box of freebies if the shop carries the game! - Never talk down about any
other game. Even when provoked. There is a certain group of people out there
and they will without a doubt say something negative about the game or Buffy
in general. This will usually be said having absolutely no knowledge of the
game, and often no knowledge of the show they have decided to bash. The best
answer is to give them a “Hmm, it’s too bad you don’t care
for it. The game has some great mechanics.” and thank your lucky stars
that they aren’t interested. J - Consider picking up another
game. If Buffy is your only game that’s fine, but if you want instant
access to a bunch of new players, dabble in another game. If you play their
game they are more likely to be interested in yours. I recommend A Game of
Thrones (the mechanics are quite similar to Buffy) or an anime based game,
but you should play what appeals to you. If nothing appeals to you besides
Buffy, don’t sweat it, but take a demo from time to time. If you are
open to trying someone else’s game, they are going to be more willing
to try yours. If what you want is a four
person play group so that tournaments are official, odds are you will find
the extra person or two that you need within a month or so. Ok, so what if you already are
a dedicated Watcher. Willing to run events, willing to teach and play games
with newbies. If you are and you still don’t have enough people in your
group to make you happy (or perhaps you just can’t resist spreading the
joy of Buffy) then what you need to do is get the local game shop owner or
their GM on your side. A Watcher can’t always be there. Most of us
can’t spend several nights each week at the local game shop,
unfortunately the local game shop is where the new players are lurking. If
you want to build a larger play group you will need the help of the shop to
push the game. Last May I opened a game shop
with my brother, WatcherX. At the time there were local Buffy players, but no
regular play group or tournament action. Buffy is my favorite game, so
naturally I wanted to use the shop to recruit some new players. Starting a
new business I had to look at things carefully and think, “Would Anya
approve of this?” Playing is all well and good, but a young
shopkeeper’s heart (and pocketbook) simply can’t survive the
all-ogle-no-cash scene! CCG sales 101. New expansions
for a game equal continued revenue. Buffy is a dead game and has no new
expansions. This is a major problem for shop owners. No matter how wonderful
a game is, Dream Cards do not help pay the power bill, ya know? I love Buffy,
but as a shop owner I simply can’t afford to carry, let alone push, a
game that isn’t profitable. The good news is Buffy is not only a great
game, but can still be profitable. Most serious gamers play a
single game and devote most of their resources to buying and playing that
game. Many would love to play other games, but it can be extremely costly to
play multiple games competitively. A player who is actively playing the
Marvel/DC VS game or Legend of the Five Rings can rarely afford to pick up
Magic or Game of Thrones as a secondary game. At over $3.00 a pack it’s
just too much to invest. My solution has been to
promote Buffy as a side game. This is the one time that being a dead game has
an advantage. A shop can easily carry and sell Buffy for less than 1/3 the
cost of the active games and still make a profit. Players can get 3 packs for
the price of one, and thus build a good card pool very quickly. It’s a
win-win situation. I won’t go into figures here, but if you are
interested in getting the figures to present to your local shop please feel
free to send me a message through the forum or e-mail me at
PandorasBoxOL@aol.com. Since last May I’ve gone
from having a group of 3 regular players to having around 20 regular players
and I can honestly say the Buffy is the most popular game in the shop!
Building a new player base for a “dead game” takes a bit of
dedication, but the results can be fantastic. Good luck! Buffy
CCG Character Deck Rankings By Dave
Gerspach (dgjedi), WCA Co-Chair One of the benefits of the
current ranking system is the ability to track how the various character
decks are doing. The following
statistics are based upon results over the past twelve months of organized
Buffy play. Over 750 Buffy CCG games have
been played in the past year, of which about 150 of them involved dream
cards. Buffy players continue to
prefer playing Hero decks 54% of the time, compared to 46% for Villain
decks. The top 10 most played decks
are: 1)
Buffy
– 123 times 2)
3)
Spike
– 100 4)
Drusilla
– 81 5)
Anya
– 45 6)
Adam
– 43 7)
Angel
– 40 8)
Faith
(Villain) – 37 9)
Anyanka,
The Master, Angelus – 35 Villain decks overall continue
to perform better winning 54% of the time, compared to 47% for Hero decks. The decks with the top 10 winning
percentages with a minimum of 10 games played are: 1)
Dark
2)
Faith
(Hero) – 75% 3)
Adam
– 73% 4)
Jenny
Calender – 63% 5)
Anyanka
– 63% 6)
Collin
– 61% 7)
Anya
– 60% 8)
Xander
– 59% 9)
Faith
(Villain) – 56% 10) Riley – 56% The top 10 rated character
decks which combine how often they’re played, how often they win, and
whether those wins occur in local tournaments or conventions are: 1)
Buffy
– 1235 2)
Spike
– 1192 3)
4)
Adam
– 1149 5)
Drusilla
– 1141 6)
Anya
– 1116 7)
Dark
8)
Faith
(Villain) – 1075 9)
Xander
– 1068 10) Anyanka – 1066 Note Dark Willow’s
performance and you might want to pay attention to this month’s Slayer
Strategy. And for anyone who
disparages Xander, he’s doing very well. Although the ratings don’t
distinguish between any version of Xander (including Xander the Zeppo). The ratings in the newsletter may differ
from those posted on the web-site and should be considered up to date through
the date of the newsletter. Maggie
Walsh, The Old Man and Kakistos were sighted for the first time over the past
month. Still waiting for his first
appearance is Vamp Xander. Since dream
card tournaments are becoming more popular and we have more than a few
results tracked, next month I’ll start integrating some of the popular
dream card decks into the above statistics. Gen Con
2005 Update #2 By Dave
Gerspach (dgjedi), WCA Co-Chair First,
quick announcements. Gen
Con preregistration opens on February 14th at The
“To Be Determined” format for Sunday’s Buffy tournament has
been determined. It will be the
aforementioned “Showtime” fomat.
Two of our experienced players who developed the Three Challenge
format for last year’s Gen Con will work to develop the final rules for
this format. Look for them to be
posted in the near future. This
year we will be submitting an entry in hopes of getting our tournaments some
publicity in the “Events Highlight” section of the Gen Con
Program. It would be very cool if
25,000 attendees saw our tournaments promoted alongside all the other
convention events. Below are the
details for the first two Buffy CCG events at Gen Con. Each month we’ll try to provide
details on a couple of the events. Buffy Classic CCG, Brown Bag,
Old School Sealed Deck Tournament Interested players gather in
the lobby of the downtown Hyatt Hotel.
Look for someone at a table, likely wearing a Buffy T-Shirt with brown
lunch bags stacked on a table.
Hopefully, you’ll also see a small crowd of anxious players
gathering around him. This tournament is strictly
limited to 16 players due to limited materials and time. Please note – This is a preconvention
tournament for which there is no preregistration. Only the first 16 players to arrive will be
able to play. But don’t let that
scare you away. Last year we only had
7 players for this event. We
anticipate more this year, but don’t assume all 16 slots are filled
prior to getting there. Because you
can’t preregister for this Event, there will be no charge. As players arrive, they will select
one of the brown bags. Inside they
will find 1 Pergamum Prophecy starter deck and 9 Pergamum Prophecy booster
packs. The first thing you’ll
notice is the alignment of the Starter Deck box. It will tell you whether you’ll be
representing the forces of good or evil.
You will also find a score sheet to use for recording your name, WCA
ID (one will be assigned if you don’t have one) and tournament results. You’ll also notice on the Score Sheet
that the name of your main character has been prefilled. This WILL be your main character in the
tournament. Inside the starter deck
you will find mini-packs for all four Pergamum Prophecy characters for your
alignment, but you must use the character on the score sheet as your
main. In other words, if you’re
playing evil, you will have Collin, Drusilla, Spike and The Master to put in
your deck. If you’re playing
good, you will have Angel, Buffy, Giles and This tournament is intended to
be a little more relaxing and an opportunity for old friends and new to
reunite prior to the official Gen Con kick-off. In the interest of time we plan to keep
this tournament to three rounds and if 11 or more players show up, we may
split this into two separate tournaments and have two winners. There are no prizes for this tournament,
but you do get to keep the cards in your brown bag. And the points earned in this tournament
can count toward the North American Championship. Buffy Introductory Event This is an opportunity for
eight newcomers to learn how to play Buffy.
Last year this sold out the night before the convention started. It lasts no more than two hours. Following a 15-20 minute walkthrough of the
basic rules, players are paired off.
Each player receives a premade 40 card deck themed around a main
character from the show. The two
players, under the watchful eye of an experienced judge or player will play a
game using their themed decks. After
finishing their game, they can select a prize package for participating in
the event. Each packet contains a
couple of random Buffy CCG promo cards, another starter deck, a
“Wish” Theme Deck and a sample booster pack from each Buffy
expansion. All for the low cost of
$1.50. A random participant will
receive a special prize to be announced later.
Gen Con Prizes A complete prize list will be
provided prior to the start of Gen Con.
Prizes will be awarded a little different this year as there will be
fewer booster packs used as prizes.
Most players have all they need and our supply is starting to get
low. Don’t fret. If you’re
a newer player who needs to boost their card supply, fewer doesn’t mean
none. And if you’re a newer
player, there are two things you need to know. Buffy cards are very inexpensive to buy and
you can usually find a few dealers offering them for sale at Gen Con. Also, Buffy players are notorious for
showering new players with enough cards to build several useful decks. OK, so while there will be fewer booster
packs, we hope to have the same level of foil sets, ultra rare cards and more
Buffy products than have been previously available. Expect Buffy and/or Angel products from
Eden Studios and Inkworks to be counted among the prizes. The other difference this year is that
instead of a specific prize being awarded for first place, second place and
so forth, their will be a table full of prizes from which the participants
will select the prize they want based on order of finish. Our goal is to make sure every participant
has prizes from which to choose. Promo
cards will be given out to all participants regardless of how they do in the
tournament. Slayer
Strategies By Don
Tresca (Tarafan), WCA Member As a member of the WCA Rules
Committee, the one complaint I hear most often is “Something has got to
be done about Dark Willow!” Most
players attribute their concern to Dark Willow’s incredible card power
and her dominance in local tournaments.
Now, while it is quite true that Dark Willow is very powerful and can
easily crush an unprepared opponent, you are not quite as helpless as it
might seem when facing up against the evil wicca. There are quite a number of cards that, if
used properly, can bring Dark Willow to her knees and send you to sweet
victory. 1)
Bizarro
Streets of Sunnydale The bane of every Park Victory
deck. Placing this location gives Dark
Willow two different locations to occupy and protect in order to gain her
Park Victory. Some Dark Willow decks
run notoriously short on supporting characters, depending on her quick Park
Victory to make short work of most other decks, making the task of
controlling two different locations very difficult. In combination with my number 2 card below,
this card could effectively freeze Dark Willow out completely from her Park
Victory. 2)
Ghost
Amazingly, Dark Willow’s
most dangerous enemy is herself, or rather the good side of There are two minor drawbacks
to using this strategy, however.
First, since Ghost Willow and Dark Willow are unique to each other per
the Angelus Rule, you are seriously restricted in your Main Character
choices. Essentially, you have only
two options of Main Characters: Another drawback is that since
Ghost Willow doesn’t come into play until you have at least 2 Destiny
Points, you have to play challenges that will get you that 2 Destiny fast,
within the first turn if you’re lucky, or come up with some other
method of generating Destiny (like The Dream) to get you to 2 Destiny level
quickly. If you can’t get 2
Destiny Points within the first two turns, the Ghost Willow strategy likely
won’t pay off for you. 3)
Movement
Cards Movement cards (or cards that
“don’t count as a move”) can serve you well against Dark
Willow in primarily two ways. Many
Dark Willow decks use cards designed to keep your characters from disrupting
Dark Willow’s Park Victory by not letting you move into the Park (with
cards like Grounded) or move you out once you’re there (with cards like
Run, Fast!). The movement cards allow
you to bypass such cards and move regardless of what cards Dark Willow throws
at you. Plus, in the Ghost Willow
scenario above, if you don’t have (or don’t want to use) Bizarro
Streets, you can use these movement cards to move Ghost Willow to the Park
while Dark Willow is there. Since it isn’t
actually a move, Dark Willow’s card text doesn’t apply to Ghost
Willow “moving” to the Park.
Hit the Streets, Drive Like Crazy, and Proactive with Pep (which also
has the bonus of refreshing Ghost Willow if necessary) all work well in this
situation. The Mobile Tracking System
can also be used in this scenario and has the added benefit of being
reusable, but it fatigues two different characters when it is used, so
it’s a trade-off. 4)
Snow Although it’s a
temporary stop gap measure at best, Snow can disrupt Dark Willow’s park
turns, allowing you to move a character into the Park without danger, causing
Dark Willow to have to start her cycle all over again, giving you time to
regroup and score the Destiny needed for your own win. Play Snow during the Prologue
Step of a Day turn and move a minor character of your choice into the Park
during the Movement Step. Since Dark
Willow cannot start a fight due to the restrictions of Snow, there should be
little she can do to remove the character from the Park by the End Step, so
she’ll lose her Park Control for that turn and will have to start over
again next turn. Use the two turns of
peace to set yourself up (move, play cards, etc.) to shoot for the win when
you’re able. Snow is not a foolproof
method, however. Dark Willow may still
have some weapons she can use against the character you move into the Park
(like Run, Away! or Thrown to the Hyenas (if the moved character is a
Companion or Minion)), but if Dark Willow is unprepared for the storm, the
Snow could provide you with the “breathing room” necessary to squeak
out a victory. These are only a few of the
cards you can use to really put a crimp in Dark Willow’s style. Many of the new Dream Cards greatly enhance
your odds of winning against Dark Willow.
If you’re playing in a tournament that allows them or in a
casual game against friends that don’t mind the Dream Cards, look to
add some of them in as well. And
always remember, every character, no matter how powerful, always has a
weakness you can exploit if you really look for it. The next Newsletter (Volume
2, Issue 3) wil be released in March, 2005. All logos, characters, and
likenesses thereof are TM & © Twentieth Century Fox. All game mechanics
and card likenesses are © Score Entertainment. Use of these are without
permission and are not meant as a challenge to any copyright held. |