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Volume 2, Issue 5 - - - - - - - - - - - - - - - - - - - - - - - May 20, 2005
Buffy
Party in Waterloo
By Dave
Gerspach (dgjedi), WCA Co-Chair
So what happens when a store
decides to stay open around the clock and host back to back to back to back
Buffy tournaments? You get a whole lot
fun, a whole lot of Buffy madness and you get a whole lot of tired gamers. Nowhere in the world is the Buffy CCG
played with more dedication or competitiveness than in Waterloo, Iowa.
And more specifically at Pandora’s Box. When you head for a Buffy CCG event there,
you know you’re heading for something special.
For me, it started on Saturday
at 6:45am when my friend Keith and I started out from Wisconsin.
After a pleasant ride, one extensive detour, lunch and hotel check-in
we found our way to Pandora’s Box about 10 minutes prior to the start
of Tabula Rasa. This was the first
tournament in which the fabulous cards designed by metrodj were officially
used.
The feedback on the tournament
format was generally positive. There
were a few games where the events were non-factors. When you place a “Curfew” on
human characters and the two players are using evil decks with no humans, what
are you going to do? But in general,
players of this format have to learn to adapt each game to the changing
conditions. I know in my games they
both helped and hurt. In one situation
I drew the “Curfew” Event against a Kakistos deck. Fortunately for me, he played Lust for Her
Death during a day turn when I could still move Dawn twice to get her back
over to my location. At night that
would have hurt a lot. In the next game
my opponent and I drew “Locations, the Weirding”. After he put The Wish Episode Part 1 in
play, he was able to get the Charm bonus at were once Town locations, now
designated as School. It’s sure
nice to be able to get the text from Bizarro Sun Cinema and the extra Charm.
The following is the order of
finish in Tabula Rasa
1st – Nich Schmitz 9 / 81
2nd – Riley Akers 9 / 80
3rd – Keith Kusnier 9 / 63
4th – Caroline Boehmer 8 / 58
4th – Patrick Parker 8 / 58
6th – Justin Francis 6 / 63
7th – Dave Gerspach 6 / 46
8th – Meldzan Isakovic 6 / 33
9th – Cassie Cohen 4 / 31
10th – Layne Magnuson 3 / 25
11th – Chris Nichols 3 / 11
12th – Jared Coffin 0 / 8
As you can see, it was very,
very close between the top five finishers with no one going unbeaten through
the four rounds. There were some very
special prizes given out during the day that included not only the usual
assortment of promos and a few ultra rares, but also some signed Buffy Bucks
cards (Shhhhh signed by Camden Toy and Jenny Calendar’s Hall Pass signed by Robia LaMorte), a customized
card portfolio and a special CD containing songs from the show. For winning, Nich also selected a complete
set of Inkwork’s Women of Sunnydale.
If anyone’s unaware, Inkworks will be releasing a Buffy and the
Men of Sunnydale set this summer. Just
in time for us to get some promos and other prizes for Gen Con (shameless
plug)
Next up it was pizza and deck
building. A very healthy supply of
starter decks and booster packs was provided for the very minimal fee of $3,
which just went for the pizza anyway.
It was sealed deck brown bag style, meaning you don’t know what
you’re going to get until you open the bag. I drew hero decks, which I wanted, although
I could have made better decisions after that. My “Wish” deck was Bizarro
Buffy/Oz, which meant I’d get Bizarro Sun Cinema. My PP starter was Giles and my CO99 starter
was Willow, so my initial reaction was to build a
deck with Giles as the main and challenges that needed Smarts and
Weirdness. However, except for
Dopplegangland and Lunch Special, I really didn’t have many challenges
like that to choose from. After I drew
a Faith (Hero) level 1 in a CO99 booster and a Kendra level 1 in an AC
booster, along with a Run Fast from a PP booster I decided to focus on a
Butt-Kicking deck.
I still didn’t have a
good selection of challenges, so that meant I’d have to do more
fighting. It was fairly ugly. If you’re going to fight, it means
you need to move to the park and eventually to your opponent’s
locations. Guess what, you’re
not getting any bonus from Bizarro Sun Cinema after you move. Scratch that advantage. Well. In the first round I went up against
a much better Cordelia deck, made something of a match out of it but
lost. In the second round I went up
against a Vamp Willow deck, again kept it close, but again lost. That earned me a bye in the 3rd
round, which I can’t remember the last time that happened. At least it gave me a chance to tweak my
Highlander and Showtime decks which turned out to be a very good thing. I came back in the 4th round
with a park control victory.
Whew! And then had to survive a
very close 5th round match.
Like I keep saying, the players in Iowa are good. Here’s how they finished.
1st – Justin Francis 15 / 125
2nd – Meldzan Isakovic 12 / 107
3rd – Matt Butterfield 12 / 100
4th – RJ Boehmer 11 / 91
5th – Nich Schmitz 10 / 91
6th – Patrick Parker 9 / 96
7th – Lee Finholt 9 / 93
8th – Caroline Boehmer 9 / 91
9th – Dave Gerspach 9 / 68
10th – Keith Kusnier 6 / 74
11th – David Truax 6 / 57
12th – Jared Coffin 6 / 47
13th – Cassie Cohn 6 / 43
13th – Layne Magnusson 6 / 43
15th – Riley Akers 3 / 40
16th – Chris Nichols 3 / 36
17th – Joshua Spieker 0 / 1
Now we’re off to
Highlander and there can only be one.
Of each card that is. Imagine,
all this mayhem started around 1pm and it’s now going on midnight.
The store is chanting “Four more rounds!” Their wish is granted. I’m playing a Buffy deck. At least it was a character with which
I’m comfortable. However, the
one card change I made during the previous tournament bye turned out to be
the most critical card in my deck. It
wasn’t easy but I fought through a veritable rogue’s gallery of
Angelus, Anyanka, Collin and Spike for the tournament win. The most critical card I added? Join the Pep Squad. With my opponent active and poised to solve
a winning challenge, I thought all hope was lost. He had just played a minion and three
villains, along with his main character to the location of his
challenge. His talents were way over
what he needed. I had the Pep Squad,
but he only had one minion, Ken, in play.
What’s this? He’s
at Band Candy Warehouse. Sudden relief
as the Pep Squad did away with his entire army (except his main). That left me free to solve my challenge and
win a very close game. Here’s
the final order of finish.
1st – Dave Gerspach 12 / 100
2nd – Patrick Parker 9 / 79
3rd – Keith Kusnier 9 / 80
4th – Justin Francis 6 / 57
5th – Caroline Boehmer 6 / 31
6th – Cassie Cohn 6 /53
7th – Nich Schmitz 6 / 38
8th – Riley Akers 3 / 15
9th – Meldzan Isakovic 3 / 14
It’s going on the wee
hours of the morning and with an expected long ride home (and since we paid
for the hotel anyway), it was off to grab a few hours of sleep. But by 11am on Sunday, it was time for
“Showtime”. This
tournament was eagerly anticipated, and it didn’t disappoint. Eleven players using eight different main
characters battled head to head. It
was vicious. It was fun. It was not for the faint of heart. I’m going to honor a couple of
requests here not to discuss the decks and strategies used, as you’ll
probably see some of these decks at Gen Con.
If you’re thinking Slayers and Big Bads, you’d be mostly
right. But there were some very good
decks based on characters that don’t fall into either of those
categories. One word of advice. Don’t ignore your selection of locations;
they can play a critical role in how the game goes. Second word of advice, if you think all you
have to do is load up with 30 action cards that boost Butt-Kicking by two,
you’d be wrong. There’s
more strategy to this game than you might think. Here was the order of finish.
1st – Dave Gerspach 12 / 100
2nd – Matt Butterfield 9 / 76
3rd – Caroline Boehmer 9 / 51
4th – Andy Iverson 7 / 58
5th – Layne Magnuson 7 / 51
6th – Meldzan Isakovic 6 / 53
7th – Nich Schmitz 5 / 38
8th – Chris Nichols 5 / 34
9th – Keith Kusnier 3 / 26
10th – Justin Francis 3 / 4
11th – Riley Akers 3 / 1
Well, there you have it. After that, everyone from Iowa headed home to a long sleep. Except for Keith and I it was a long ride
home. But it was well worth the trip. I’m sure this won’t be the last
time I’ll make my way to Pandora’s Box. I don’t believe there is anywhere
else in the world right now that you can get in as much Buffy CCG fun.
Gen Con
2005 Update #5
By Dave
Gerspach (dgjedi), WCA Co-Chair
This
is the final installment of Gen Con tournament reviews. This month we cover the Grand Patrol on
Friday night and the “Showtime” tournament on Sunday. By now Gen Con event preregistration has
started. I hope you’ve
registered because this will be the biggest Buffy CCG event in the history of
the game. We will have more
tournaments and more prizes during this event than were previously available,
even during Score’s run of hosting these tournaments. We will have the first ever Gen Con Dream
Card tournament. We will have our
second annual North American Championship Series. It’s very likely that several
positions within the top 10 World Rankings will change during this event with
the possibility of a new player claiming the #1 spot.
Saturday, August 20, 2005 – 7:00PM
Classic
Buffy CCG – Grand Patrol
It’s
Classic, so you know you can only use Score printed cards from the Pergamum
Prophecy, Angel’s Curse or Class of 99 expansions. It’s a Grand Patrol, which not only
sounds special, it is. Back in January
2003, Score created the Grand Patrol tournament format in which the winners
were award foil sets of cards. For the
remainder of 2003 they combined this tournament with their Protector/Big Bad
format where players of the top Hero and top Villain decks were awarded the
titles of Protector and Big Bad. These
are highly coveted titles and the prizes for such a tournament are usually
just as special. And, in keeping with
the tradition of offering foil sets, this tournament will have more foil
prizes than any other Buffy CCG tournament at Gen Con.
Here’s
another bit of trivia. The very first
Grand Patrol was held at Outpost 2000 and Beyond in Brooklyn
Park, Minnesota. It attracted 38 players from around the
country and to date is the largest Buffy CCG tournament ever held. So if you’re wondering why the
maximum capacity for some evening tournaments are 42, it’s to allow for
the hope that some day we might attract enough players to equal or exceed
that total. While we might be a ways
off from 38, I do expect some tournaments this year to attract over 20
players. Not too bad for a
“dead” game.
Sunday, August 21, 2005 – 11:00AM
Buffy
CCG Extended Type A – Showtime
Not
much else to say other than this is one of the most talked about new
tournament formats this year. There
were nothing but positive comments after its debut at Pandora’s
Box. The following paragraphs contain
the rules and some additional dialog about how they came about and hot to
interpret them. These were initially published
in the Tournaments Forum, but are also represented here to complete our
review of the Gen Con Tournaments.
The
following rules are applicable to a tournament played under the
“Showtime” format. For
this tournament type only, these rules supersede all normal playing rules and
cannot be modified by card effects (unless those card effects are specific to
a Showtime tournament).
1.
You may only achieve a full win by either: a)
winning six fights, b) maintaining control of Sunnydale Park for six
consecutive turns or c) achieving a score of 10 Destiny Points.
If one player is the only player to actually have characters in Sunnydale Park during the
End Step, they are considered to have achieved park control for that turn.
2.
The winner of a “timed” game will be
determined as normal (Destiny Points plus two times park control). If the two players are still tied, the
player who won the most fights will be considered the timed winner. If still tied, the game will be considered
a “timed tie”
3.
No challenge decks are used in this tournament. However, the following challenge will be
placed into play at the start of each tournament game.
Showtime
Good/Evil Challenge (0 Destiny Points)
13 BK / 2 SM / 2 WE / 2 CH
This challenge must be placed in Sunnydale Park and may be faced by players
of any alignment. The player who
defeats this challenge needs one less fight to win a Showtime Tournament
Game.
4.
Deck size must meet the normal minimum of 60 cards;
however, every deck must contain a minimum of 10% unique characters. Unique is defined as characters that
legally could all be in play at the same time.
Examples: Since you cannot have a Level 1 and Level 2 of the same character
in play at the same time, you should only count one copy of the Level 1
version toward the unique count.
Likewise, since different personas of the same character (i.e. Rupert
Giles and Ripper Giles) cannot be in play at the same time, you would only
count one toward the unique total.
5.
During the setup phase, all main characters are
placed in Sunnydale Park.
6.
Legally playable character cards cannot be
intentionally discarded for any reason.
Characters that lose a fight are discarded per normal rules. If cards are randomly discarded from a
players hand or from their Resource Deck and it happens to be a character
card. It may be discarded.
Examples: You’re playing an Adam
deck. You draw Glory during a
fight. You cannot discard Glory to use
the effects of Balthazar’s Amulet and you cannot discard Glory at the
end of the fight.
However, if a character cannot legally be put in play (i.e. you have a
supporting character that is the same as your opponent’s main
character) you can discard for normal reasons.
7.
During the Fight/Challenge-Discard phase, you may
place directly into play at any of your locations, any character card in your
hand that is legally playable. If you
have sufficient Destiny Points and your character is at your location, this
would include ascending your character to level 2 or level 3.
8.
A player may not play any action that would send
their character card to the crypt.
However, an opponent may send your character to the crypt per normal
rules.
Example: Your character has a Glove of
Myneghon attached. Your opponent plays
Clumsy Fingers. The Glove is discarded
and your character is sent to the crypt.
However, since swapping the Glove of Myneghon would normally send your
character to the crypt, you may not swap the Glove. Likewise, you cannot play Blood and
Crumpets for its text, since that would cause your character to be sent to
the crypt. Nor can you use Ken’s
text ability, which would send him to the crypt.
What
Were They Thinking
1.
Why suspend the “Golden Rule” that
allows card text to override the rules?
The Showtime rules were created for one purpose, to encourage players to go
head to head against their opponent in an all out war. In other words, fight, fight and fight some
more. The rules promote this activity,
but it became obvious that some cards could allow players to get around the
rules. They may still find some ways,
but they’ll have to look a lot harder.
2.
OK, so what cards are impacted by suspending the
“Golden Rule”?
By no means is this a complete list, but these are the ones that came
directly to mind.
Dark Willow – The
Showtime Rules specifically state that you must have six consecutive park
control turns to win a game. Dark Willow cannot
change this to three. Nor can The
Master level 2 reduce this to five.
You must have six
consecutive turns in the park to win.
But you can use Dark Willow as your main character in this tournament
and since the Showtime Rules allow for a full win by winning six fights,
reaching ten destiny or controlling the park for six turns, Dark Willow can
achieve a win using any of these conditions.
Primal Connection – The
rules state you must have ten Destiny Points to achieve a full win. Primal Connection cannot reduce that
number.
Thrown to the Hyenas, Circle of
Kayless, Join the Pep Squad – The rules state that you cannot
discard a character for any means other than losing a fight, so you cannot
use these cards for their text.
Rivalry – You can play
Rivalry for its text effect that causes your opponent to discard items on
Heroes and Villains beyond their selected two, however, you cannot discard
characters. Since you only lose 2 Destiny Points for each character
discarded, you would not lose any destiny points.
The End – You can still play
The End for its ability to crypt all the locations in play, but all
characters would remain in play.
Manacles, Hypnotism – You
can still play Manacles or Hypnotism, but you may not discard a character
from you opponent’s hand.
Glove of Myneghon, Tome of Mediocrity
– You cannot perform any action that would knowingly crypt your
characters, so you cannot swap a Glove or Tome attached to your character,
nor may you use Clumsy Fingers on your own character to make them drop the
Glove or Tome, nor may you upgrade the Glove or Tome with another item. However, your opponent is free to take
actions causing the Glove or Tome to become unattached and thus crypting your
character.
Bizarro Streets of Sunnydale
– Since the rules define a park control turn as a player being the only
one to “actually” have characters in Sunnydale Park, Bizarro
Streets can not modify that condition.
Basically, the text for this card is nullified.
Ken – Since his text
requires sending him to the crypt, it cannot be used.
Blood and Crumpets – Since
this text requires sending one of your own characters to the crypt, it cannot
be used.
Balthazar’s Amulet, Empty Puppet
Case, Feast on Virgins, Studying – When using the text on any of
these cards, you cannot discard a character card.
Unknown Outcome – If playing
this card would intentionally cause you or your opponent to discard a
character, it may not be played.
Basically, if the cost to perform an action requires discarding, you
cannot play the action if you are forced to discard a character or it
intentionally causes your opponent to discard a character. If you have no knowledge of you
opponent’s hand from ordinary game play, the contents of her hand may
be ignored (i.e. If you don’t know what’s in your
opponent’s hand, you may play Unknown Outcome even if it forces them to
discard a character).
3.
Why isn’t the player with the most number
of fight wins automatically considered the winner of a “timed
game”? Isn’t winning
fights what this tournament is all about?
Absolutely, but in the interest of promoting full wins, a more important
consideration is encouraging more fights.
If you’re up on your opponent by one or two fights and time is
winding down, there is a strong temptation to retreat to your locations. Especially if your opponent now has the
advantage in terms of skills and items on their characters. Well, find another way. If you let your opponent control the park
for one or two turns, that will more than compensate for their winning fewer
fights and you will give them the “timed win”.
4.
If this tournament is all about fighting, why
allow other win conditions?
Basically, to help avoid situations where players aren’t sure they
should fight, so they basically avoid you for 2-3 turns hoping to “beef
up” their characters. They
better be careful, if they don’t fight you until turn 4 and then they
lose, can’t get back into play until turn 5 and then can’t fight
you again until turn 6, they may end up losing the game. So the simple answer is, to help speed
things up. Players may think they can
avoid a loss by avoiding a fight, this helps mitigate those situations.
5.
OK, so I get that there are no challenge decks,
because this tournament is all about fighting. So why have one challenge in the park?
Several reasons. First, this challenge
is unique to a “Showtime” Tournament, so it can modify the
printed rules and reduce the fight win condition by one. It gives you something to do in terms of
card draw if you’re alone in the park.
And while this challenge isn’t worth any destiny points by
itself, you can make it worth destiny points through Offer of Ugly Death,
Will You Go to the Dance, or other means and possibly win the game through 10
Destiny Points. That’s another
reason for your opponent not to leave you in the park by yourself. Again, we’re trying to promote
confrontation. This is not a game for
timid players.
6.
Why place your main characters in Sunnydale Park during
set-up?
Why not? Let’s get things going. There’s actually another reason. During play test it became apparent that
card drawing was a little more important in “Showtime” than in
many other tournaments. There’s
way too much temptation to put your main character at Bizarro Sun Cinema and sit
there. You could still do that, but
not in turn one. It gives those decks
that aren’t active in the first turn an equal chance to get out to a
good start.
7.
Why do decks have to contain at least 10% unique
characters?
Well, we didn’t want this game to be all about one character
decks. Obviously, most decks would
love for all fights to be against their main character. That’s likely who they built their
deck around and will be the toughest character to beat. And sometimes, if they draw better in the
early rounds they can get off to a good start and never look back. This way, they’re more or less forced
to put other characters in play.
Characters that you may be able to beat. I say “more or less” because
nothing forces them to put a character in play, but since they can’t
discard a character it will tie up a spot in their hand if they
don’t. Plus, if you only have
one character in play, your opponent can never win more than one fight in a
turn and most games will likely “time out”.
Just remember, the 10% is minimum, so if your deck has 61 cards including
your main character, then you’ll need to have 7 unique characters in
your deck. At 71 cards you’ll
need 8, and so forth. This prevents
people from building 100 card decks and still only having 6 characters, thus
lessening their chance of drawing a character they need to put in play.
8.
Why don’t you allow discarding of character
cards or crypting of your own characters?
Basically, see the answer to #6. We
want other characters in play to spice up the playing field and create a
variety of fight matchups. But note
rule #7, which allows you to basically put the characters in play for free
during the Fight/Challenge -Discard phase.
This way you’re not tying up your hand with character cards
going into the next fight.
With respect to crypting your own characters, again, we don’t want
players trying to avoid fighting by getting their characters out of
Sunnydale. We’re not looking for
Anya at the end of season 3, this is “Showtime”!
While
not a rule, one thing that became apparent during our tournament in Iowa is that you
need to make sure you bring enough die or markers to keep track of fights
won, destiny points and park turns.
That part gets a little confusing if not marked clearly. It’s not too bad, it’s just
worth pointing out.
One
additional comment that needs repeating, I can’t say often enough how
gratifying it is to get the support of other companies producing Buffy
products for our efforts. It’s
easy for me to say to go out and buy their products, because I was doing so
even before they agreed to support us.
So one more time, please check out these companies products. They don’t have to support us. They just happen to appreciate a group of
fans trying to keep a game alive.
Score
Entertainment
Inkworks
Eden Studios
Diamond Select Toys
Cinequest.com
And
finally, the rest is up to you. The
success (or failure) of the Buffy CCG is highly dependent upon how many of
you show up to play. Only through your
continued interest will these tournaments be held. Please come with the intention of having
fun. And PREREGISTER. It makes a
difference and very much helps us promote the game. If you know you’re going to play
anyway, what’s the harm? This is
our showcase event and the one place where we can show the gaming companies
and community that investing in Buffy is a good thing. I look forward to seeing everyone there.
The next Newsletter (Volume
2, Issue 6) will be released in August, 2005.
All logos, characters, and
likenesses thereof are TM & © Twentieth Century Fox. All game mechanics
and card likenesses are © Score Entertainment. Use of these are without
permission and are not meant as a challenge to any copyright held.
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